

Becoming a great power by the might of your industry is more flavoursome. Becoming a great power by conquest is passe. Warfare, always a wobbly and unenjoyable part of Paradox games IMO, felt like it had been placed in the back seat in Vicky and that helped strengthen the experience.

It didn't feel like the partially empty experience found in many other Paradox games often in them I find myself with speed cranked to the max waiting for something to happen or the chance to do something. Between research, politics, diplomacy, colonisation, infrastructure, construction, trading, playing with sliders, and POP management there was always something to do. It's the one where peacetime is the busiest and most interesting. I felt that Vicky was the most interesting of the Paradox stable, despite my dislike of the setting. So I'm rather interested in the sequel and plan to pick it up once I know it's not buggy and/or missing half the features it needs to be interesting as had been the case with many of the earlier Paradox releases. I've not played the Revolutions version enough to form an opinion on it.

I did rather like the original Vicky, pre expansion pack.
